Powerwalls: engineering cars in virtual reality

Powerwalls: engineering cars in virtual reality


the process of designing a car has changed dramatically in recent years thanks to sophisticated computer-aided engineering or CAE software the means engineers can see technology working before even creating a physical model but more than that they can now experience these computer simulations like never before in immersive virtual reality this is a power war a high-resolution 3d screen that enables anyone who wants to better understand a design to get an up-close look at it we’ve used that technology to to take simulation data from a number of different industries partners and we visualize that in a photorealistic and one time scale in Barra environment the end game of all these activities visualization of CAD data is to get a signal to it to get products to market faster or improve quality and also cheaper to save them to save time and cost of decisions and energy engineering changes but also one of the major benefits of of visualization are versus innovation data is the fact we can communicate the results in a lot of other solution data is a very very technical it’s quite difficult to communicate to non CA experts of stakeholders within the company and also exterior companies we’ve hope desire design reviews simulation data that’s been visualized we’ve had customers and people come in and really buy into those results and understand clearly understand what this is also telling them and also change the city go back and change your simulation models and get more accurate rerun the models and get more accurate results several UK organizations are undertaking projects to move this technology towards creating lifelike environments that can respond to design changes in real time Warrick manufacturing great is about to begin research funded by the Technology Strategy Board to take it’s already impressive simulations based on laser scanned imaging to the next level your achievement eventually we’ll be seeing models which near enough exactly replicating real world now if you look at it crash crash simulation in a matter of the infinite variables and parameters that go into that model you know to get that to get a hundred percent accurate simulation we will be the dream it would be fantastic the long a long way to go a lot of the time that the restrictions are time to run the models and carry out simulation of computer power is increasing readily so then the goal will be hope to have to run real time simulation while we’re visualizes I mean they’re making design change isn’t seen the impact those changes in the simulation in real time I mean that that’s where we’d really like to get Jaguar Land Rover has already taken this technology in another direction putting several car wall screens together to create an interactive space called the cave now the company is striving not only for greater realism through more detailed shadows and reflections but also the ability to simulate air flow thermal radiation and even rainfall what we’d like to do and the technology is out there is we ought to feel as soon as we touch something the complication is when you want to get in and out of the car because you’ve got to put a lot of haptic technology into that was every muscle of the body moves you’re getting an ass so we’re looking at universities to develop that idea maybe with motion pads on the body we can do that with motion capture as well we can understand the posture as they get in and out of the car so we’re going to develop the motion capture which is another touch on the film industry we are doing driving simulation so whereas you can drive in the cave we’d like to interact with the 3d so the seat that we put in there will have a little bit of vibrations getting deeper emotion you’ll be able to drive the steering wheel use to use the pedals or things that will give you a better feedback for the person it’s the same time people would say you try to save with a little bit of time here but we don’t look at it that way what we try and do is maximize the time that we use so if the designer can look at ten different alternatives instead of three from Donnie Eternia if an engineer called the ten different solutions instead of one lots of people can see it and then we can maximize what we bring out at the end the idea is to put a better car out of our customers using the best tools we can use and the way that we’re trying to develop the service is that looking at universities we’re looking at suppliers with a difference or technologies different areas of technology of gaming to the film industry to see which can help us out build our cars better they may seem strange mixing in the film industry have a game in history but these are all techniques that can we can adopt and better visualization better interaction with the car and if we can use them correctly in a high-end visualization theme we had to put better cards out again maybe in a shorter time but certainly netted four artists in a month


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