Cloth Tearing Simulation In Maya for Beginners

Cloth Tearing Simulation In Maya for Beginners


Go to Create>Polygon Primitives>Plane and click on its option box.
Go to front view by pressing space bar
With the plane selected, jump in the FX mode and go to nCloth>Create nCloth to convert the plane into cloth
With the plane selected, do a right click with the mouse and select the Vertex mode. In the vertex mode, select the vertical vertices of the left side.
With the vertices selected, go to nConstraint>Transform Constraint.
Repeat the process and this time select the vertical vertices of the right side
Go to Window>Outliner to open the outliner window.
In the outliner window, select dynamicConstraint1 to open its attribute editor.
Make a right click on the Translate attribute and click on Set Key to set a key frame at the first frame on the timeline.
Move 40 frames ahead on the timeline, and drag the selected vertices to the left a bit.
Make a right click on the Translate attribute and click on Set Key
Repeat the process with the right side’s vertices also.
Hit the play button to see the simulation
With the cloth selected, press F9 to jump in the vertex selection mode. Click on the Paint Selection Tool and select some vertices of the cloth randomly
With the random vertices selected, go to nConstraint>Tearable Surface
Hit the play button and you will see the cloth is getting torn apart

0 Replies to “Cloth Tearing Simulation In Maya for Beginners”

Leave a Reply

Your email address will not be published. Required fields are marked *